About Me


personal experience in: modeling, sculpting, texturing, lightning, environment design

favorite genres: science-fiction, post-apocalypse, steampunk


software experience:

Technical Skills: Modo, Blender (High/Low Poly modeling, UV Mapping, texturing)

Maya, 3DS Max (limited)

Photoshop (texturing cleanups, allround stuff)

Substance Designer and Painter (texturing and tileable texture creation)

Zbrush, 3d-coat (sculpting)

Misc: xNormal, Knald, WorldMachine, Quixel Suite)

Engine experience: Unreal Engine, Unity, CryEngine